Spring Tournament Series 2023

Four Thursdays in the Spring: March 30th,  April 13th, 20th, 27th.
All players, both members and non-members, are welcome to participate.
Open to Novice, Amateur and Pro Players.
Tournaments will run until about 2:30pm.
Registration Opens: 8:00am | Tournament Start: 9:00am | BYO Lunch
$6.00 entry fee each tournament. Cash prizes.

All tournaments are Mingles style: draw new court assignment each game for new opponent/partner. Winners carry over their game scores for tournament points total. Tournament winners determined first by number of games won, then by tournament points total. Cash prizes will be awarded to the top tournament winners, plus a small prize for the top one-game winner and the top two-game winner. 


March 30th: Mingles 10-8-7

Three 12-frame singles games. First two frames, only scoring 10’s count; next two frames, only scoring 8’s count; next two frames, only scoring 7’s count; repeat in reverse order. Kitchens always count as +10 for the opposite color.

Game Format
12 Frames:

  • First two frames, only discs in the 10 and in the Kitchen count for scoring.
  • Next two frames, only discs in the 8 and in the Kitchen count for scoring.
  • Next two frames, only discs in the 7 and in the Kitchen count for scoring.
  • Repeat in reverse for the next six frames.

Discs in the Kitchen count as +10 for the opposite color instead of -10 for color.
Practice: four discs each player.
For ties, each player gets a hammer until the tie is broken, only 8’s and Kitchen’s count for scoring.

Tournament Format
Three 12-frame singles games.
Draw court, end and color each game.
Practice: four discs each player.
No penalties.
Each game, the winners only record by how many points they won the game (max 40), to make a combined tournament points total for each individual player.
A Bye is a win: player receives the third best score of all players in that game. A player can only have one Bye.

Tournament winners determined first by number of games won, then by tournament points total.
Cash prizes to tournament winners of each class:
3 Games Won: 1st, 2nd & 3rd
2 Games Won: 1st
1 Game Won: 1st
Prizes based on number of entries.
Beads will be added to touch up the courts only at lunch time.


April 13th: Championship Mingles

Starts with three 8-frame singles games, 4/4 format—draw new opponent each game.  Two- & three-game winners go into Upper bracket; zero- & one-game winners go into Lower bracket. Then each bracket plays three 12-frame doubles games—draw new partner each game. Tournament winners in each bracket.

In the morning:
Three 8-frame singles draw game, 4/4 format.
Draw court, end and color each game.
Practice: 4 discs each player on each color.
No tie-breaker frames. (For ties, both players record a win.)
No penalties.
Each game, the winners only record by how many points they won the game (max 40).
Two- & three-game winners go into Upper bracket; zero- & one-game winners go into Lower bracket. Some players may be moved up or down based on total points to even out the brackets.
A Bye is a win: player receives the third best score of all players in that game.
A player can only have one Bye.

In the afternoon:
Each bracket plays three 6-round draw doubles games.
Draw court, end & color each game.
Practice: 4 discs each player.
For ties, each player gets a hammer until the tie is broken.
No penalties.
Each game, the winners only record by how many points they won the game (max 40), to make a combined tournament points total for each player.
A Bye is a win: players receive the third best score of all players in that game.
A player can only have one Bye.
Beads will be added to touch up the courts only at lunch time.

Winners in each bracket (Upper and Lower).
Cash prizes to winners of each class in each bracket:
3 Games Won: 1st, 2nd
2 Games Won: 1st
1 Game Won: 1st
Prizes based on number of entries.


April 20th: Variety Mingles

Four different games:
· 10-Pin—Singles game to 45 with bowling pin obstruction on 10/8 line.
· Short Games—2 doubles games to 30, same partners, switch colors 2nd game.
· 10-8-7 Doubles–1st 2 rounds only 10s count, then only 8s , then only 7s & reverse. Kitchens always count as +10 for the opposite color.
· 6-6 Singles—12-frame singles game, 6/6 format.

10-Pin
A bowling pin is placed upright at each end on the scoring triangle, centered at the intersection of the centerline and the 10/8 line. Any time a shot causes one of the bowling pins to fall over, immediately the shooting player receives a deduction of ten points from their score, the shot cue disc is considered a dead disc and removed from the board, and the fallen bowling pin is placed upright in its original position. Once a player reaches 45 points or higher at the end of a frame, their score is pegged at 45 (although it can go lower in a later frame if they are kitchened or they knock down a bowling pin). To win, a player must have a scoring 10 and hasn’t gone below 45 points at the end of any frame where they started the frame with 45 points. If both players have 45 points at the start of a frame and both score a 10, the game continues as long as neither has gone below 45 total points in the frame. The winning player records by how many points they won (max 40).

Short Games
Two doubles games to 30 points. Switch colors for second game, keeping the same partner.
Add the final scores of the two games together to determine the final winning team.
Each player of the winning team records by how many points they won (max 40).

6/6 Singles
One singles game 6/6-format: six frames on one color, then switch colors and play six frames on the other color.
Yellow is out for both halves
The winning player records by how many points they won the game (max 40).

10-8-7 Doubles
First two rounds, only discs in the 10 and in the Kitchen count for scoring.
Next two rounds, only discs in the 8 and in the Kitchen count for scoring.
Next two rounds, only discs in the 7 and in the Kitchen count for scoring.
Repeat in reverse for the next six rounds.
Discs in the Kitchen count as +10 for the opposite color instead of -10 for color.
Each player of the winning team records by how many points they won (max 40).

Tournament Format:
Draw court, end and color each game.
Practice: 4 discs each player for each color played.
For ties, each player gets a hammer until the tie is broken.
No penalties.
Each game, the winners only record by how many points they won (max 40), to make a combined tournament points total for each individual player.
A Bye is a win: players receive the third best score of all players in that game.
A player can only have one Bye.
Beads will be added to touch up the courts only at lunch time.

Tournament winners determined first by number of games won, then by tournament points total.
Cash prizes to winners of each class:
3 Games Won: 1st, 2nd & 3rd
2 Games Won: 1st
1 Game Won: 1st
Prizes based on number of entries.


April 27th: Horse Collar

Partners play at the same end, to score as many points as possible each frame.  Four 9-frame games. Draw new partners each game.  Individual players carry their points over from each game for a tournament total. Teams with any novice players will receive a 30-point handicap for the game.

Game Format
9 Frames.
Only six discs are used, not eight.
Teams consist of two or three players each.
Partners shoot together from the same end.
The sequence of the partners to shoot is determined at the beginning of the game.
Each player shoots an equal number of discs as their partners, in turn (e.g. Player-1 shoots 2 discs, then Player-2 shoots 2 discs, then Player-3 shoots 2 discs.)
Each player may shoot any color disc from any spot within their starting area, including touching or on the separation triangle.
The player out for each frame rotates in sequence: Frame-1, Player-1 is out; Frame-2, Player-2 is out; Frame-3, Player-3 is out; Frame-4, Player-1 is out, etc..
The first frame, a team must get a disc in the kitchen to count points for that frame. That disc counts as +10; any additional discs in the kitchen counts as -10.

Tournament Format
Four 9-frame games.
Draw court and end each game.
Practice: two discs each player.
There are no tie-breaker frames.
No penalties.
Each game, every player records their final score, to make their combined tournament points total.
There are no byes. There may be one court of just three players who will play a 12-frame walking singles game.
Beads will be added to touch up the courts only at lunch time.

Tournament winners determined by tournament points total.
Cash prizes to winners:1st, 2nd, 3rd & 4th.
Consolation prize to lowest tournament points total.
Prizes based on number of entries.